PolyBlaster
A downloadable game
The Game PolyBlaster is a Multiplayer, FPS where humans and robots fight against each other for parts in Steampunk world
What Game Offers:
Game is a multiplayer game where player can create a room with game type currently only two of the game modes work that are [Hardpoint][Team Deathmatch] after that player will we be thrown to the game where player chooses the team that are either robots or humans.
Team Death Match: Kill other team players to get points up to 20 points to win
Hardpoint: TDM + point location where teams can camp to get more points simply but standing in a designated area up to 20 points.
Server size that are changeable are currently 4,8,16
Key Binds
Forward - W
Backward - S
Left - A
Right -D
Jump - Space
Crouch - CTRL
Sneak - Shift
Shoot- Mouse1
weapon 1 - 1
weapon 2 - 2
Frag - G
Flashbang - F
Smoke - T
Reload - R
Chat - Y
ESC - to open pause menu and leave chat
Problems:
if you can’t move you character with mouse, check the mouse sensitivity
To play PolyBlaster you have to host server for it your self the server code is in GitHub [https://github.com/viirret/PolyBlaster-Server] so you can host it yourself and join it straight from the menu to see all the room options. NOTE: when you host server it will be available to anyone who knows the ip there is no protection from other people to join then
This was a Team Project done in Metropolia AMK and Stadi AO in Finland:
In this project we had multiple people that worked together to get it done in time
Here are the people who contributed to this project:
Teemu Kulmala | Code, Project Leader | teemu.kulmala2@metropolia.fi Itch.io - Jaamiekka | |
Teppo Blomholm | 3D modeler, Level Designer | teppoblomholm@outlook.com | |
Toni Kokkonen | Code | -- | |
Igor Vossotski | 3D, Level Designer, Character design, textures | ivossotski@gmail.com | |
Anaís Vargas López | Character design, background ideas, 3D modeling | -- | |
Ivan Shevtsov | Art Lead, Animator | ||
Timo Hyppönen | Code | ||
Tuomas Alatalo | Design / Code/ Sounds | Itch.io - Tumbe | |
Tino Paajanen | Code, Weapon system Design | -- | |
Micael Oksiala | Code / Design / UI | -- | |
Valtteri Viirret | Lead Programmer, Server author | -- | |
Elias Valle | Cod,Design | elias.valle@metropolia.fi) Itch.io - Elkka |
Install instructions
Game is a EXE file made with unity just extract all from zip file to you wanted location at double click exe file and it cshould work
Leave a comment
Log in with itch.io to leave a comment.